Gaming / en Taking video games to the next level: ³Ō¹Ļ±¬ĮĻā€™s Steve Engels on this yearā€™s student game design showcase /news/taking-video-games-next-level-u-t-s-steve-engels-year-s-student-game-design-showcase <span class="field field--name-title field--type-string field--label-hidden">Taking video games to the next level: ³Ō¹Ļ±¬ĮĻā€™s Steve Engels on this yearā€™s student game design showcase</span> <div class="field field--name-field-featured-picture field--type-image field--label-hidden field__item"> <img loading="eager" srcset="/sites/default/files/styles/news_banner_370/public/2017-04-03-steve-engels.jpg?h=afdc3185&amp;itok=kh9-hTsC 370w, /sites/default/files/styles/news_banner_740/public/2017-04-03-steve-engels.jpg?h=afdc3185&amp;itok=kbRgRx_b 740w, /sites/default/files/styles/news_banner_1110/public/2017-04-03-steve-engels.jpg?h=afdc3185&amp;itok=Rf3lvM_M 1110w" sizes="(min-width:1200px) 1110px, (max-width: 1199px) 80vw, (max-width: 767px) 90vw, (max-width: 575px) 95vw" width="740" height="494" src="/sites/default/files/styles/news_banner_370/public/2017-04-03-steve-engels.jpg?h=afdc3185&amp;itok=kh9-hTsC" alt="photo of game designers, Level Up"> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>ullahnor</span></span> <span class="field field--name-created field--type-created field--label-hidden"><time datetime="2017-04-03T14:57:59-04:00" title="Monday, April 3, 2017 - 14:57" class="datetime">Mon, 04/03/2017 - 14:57</time> </span> <div class="clearfix text-formatted field field--name-field-cutline-long field--type-text-long field--label-above"> <div class="field__label">Cutline</div> <div class="field__item">Level Up brings together game design students and gaming enthusiasts from all over Ontario (photo by Nina Haikara)</div> </div> <div class="field field--name-field-author-reporters field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/authors-reporters/nina-haikara" hreflang="en">Nina Haikara</a></div> </div> <div class="field field--name-field-author-legacy field--type-string field--label-above"> <div class="field__label">Author legacy</div> <div class="field__item">Nina Haikara</div> </div> <div class="field field--name-field-topic field--type-entity-reference field--label-above"> <div class="field__label">Topic</div> <div class="field__item"><a href="/news/topics/global-lens" hreflang="en">Global Lens</a></div> </div> <div class="field field--name-field-story-tags field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/tags/computer-science" hreflang="en">Computer Science</a></div> <div class="field__item"><a href="/news/tags/video-games" hreflang="en">Video Games</a></div> <div class="field__item"><a href="/news/tags/gaming" hreflang="en">Gaming</a></div> <div class="field__item"><a href="/news/tags/virtual-reality" hreflang="en">Virtual Reality</a></div> <div class="field__item"><a href="/news/tags/augmented-reality" hreflang="en">Augmented Reality</a></div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>Over 2,000 students, instructors, industry insiders and gaming fans will crowd the Design Exchange for the seventh annual <a href="https://levelupshowcase.com/">Level Up Showcase</a> on Wednesday, an event that has become known for uncovering&nbsp;new&nbsp;creative talent.</p> <p><strong>Steve Engels</strong>, an associate professor, teaching stream in ³Ō¹Ļ±¬ĮĻ's department of computer science, co-founded the event with<strong> Emma Westecott</strong>, an assistant professor at OCAD University, seven years ago.</p> <p>ā€œThis event brings together game design students and gaming enthusiasts from all over Ontario, showcasing Ontarioā€™s young talent to industry, media and the world,ā€ says Engels.</p> <p>ā€œTo see this event grow from its humble beginnings to what it is today is truly inspiring. It really shows how the field continues to grow and expand into all sorts of exciting new directions, and weā€™re looking forward to seeing all the things our students come up with this year.ā€&nbsp;</p> <h3><a href="/news/level-what-video-games-will-u-t-and-ocad-u-students-unveil-year">Read more about Level Up Showcase</a>&nbsp;</h3> <p>³Ō¹Ļ±¬ĮĻ's <strong>Nina Haikara</strong> talked with Engels about game design at ³Ō¹Ļ±¬ĮĻ and trends to watch at this yearā€™s Level Up Showcase.</p> <p><img alt class="media-image attr__typeof__foaf:Image img__fid__4106 img__view_mode__media_original attr__format__media_original" src="/sites/default/files/2017-04-03-steve-engels_0.jpg" style="width: 750px; height: 500px; margin: 10px;" typeof="foaf:Image"><br> <em>³Ō¹Ļ±¬ĮĻ's Steve Engels and OCAD U's&nbsp;Emma Westecott co-founded Level Up Showcase (photo by Nina Haikara)</em></p> <hr> <p><strong>How popular is your course on video game design?</strong></p> <p>We first offered the course in 2007 as a capstone course. At the time, many of our students had enrolled in computer science out of a love for playing and making games&nbsp;so the course was designed with them in mind. We never imagined that it would expand the way it did, doubling in size, and then spawning off a second section last year&nbsp;focused on the design of mobile games.</p> <p><strong>How does mobile game design differ?&nbsp;</strong></p> <p>Mobile games is one of the fastest growing markets over the past several years&nbsp;as consumers spend more time on their mobile devices. The games appeal to a more general audience, and instead of offering the epic experiences of traditional console and PC games, mobile games can come with you anywhere&nbsp;and can fit into all the little spaces of a personā€™s day.</p> <p><strong>³Ō¹Ļ±¬ĮĻ, OCAD U and Centennial students showcasing&nbsp;at Level Up received feedback on their collaborative game designs from Ubisoft employees. How does the gaming industryā€™s feedback influence their final work?&nbsp;</strong></p> <p>Games are meant to be fun, but students soon learn that itā€™s hard to simply make fun happen when and how you want it to. One of the secrets to doing that is showing it to people&nbsp;and learning what people love about your game&nbsp;so that you can move it in the direction&nbsp;that people seem to enjoy.</p> <p>Thatā€™s what makes these ā€œplaytestingā€ sessions with Ubisoft, with our first-year learning community, and with the game design and development club&nbsp;so valuable ā€“ the chance to have people who play and love games&nbsp;tell you what they love about playing your game.</p> <p><strong>Will we see examples of virtual reality games at Level Up?</strong></p> <p>Virtual reality has always been a part of the Level Up showcase&nbsp;but never more than this year. VR has been making inroads in so many areas of technology and entertainment, and itā€™s something youā€™ll see in a big way at our event.&nbsp;</p> <p><strong>Do you expect to see more augmented reality games after the popularity of PokĆ©mon GO?&nbsp;</strong></p> <p>Augmented reality has always offered a new set of challenges over VR, in that AR games place a virtual world over top of the real world.</p> <p>Playersā€™ actions in the real world are then reflected in the virtual video game world,&nbsp;like in PokĆ©mon&nbsp;Go, players find PokĆ©mon&nbsp;by exploring the real world around them. While we have a lot of VR games in this yearā€™s Level Up event, AR games are harder to show in a crazy busy environment like Level Up. Weā€™ll find out soon if any of the teams are up to the challenge, but with 2,000 people coming through Level Up every year, attendees will be too busy watching where theyā€™re going to hunt down the elusive PokĆ©mon!</p> <p><strong>Pitfall Planet, which won best game at the Level Up contest in 2015, was later released by Steam. Do many students go on to sell their game after the showcase?&nbsp;</strong></p> <p>The main thing that keeps students from releasing their games is the lure of the real world. <a href="/news/interested-video-game-design-place-be">Pitfall Planet</a> got released on Steam because the students involved were so committed to seeing their game work. They turned down offers from Google in order to see it to completion. All of our games are great examples of how creative and accomplished our students can be, and the hope is that weā€™ll see more success stories like Pitfall Planet.&nbsp;</p> <p><strong>I hear youā€™re pursuing a&nbsp;PhD part-time at OISE (Ontario Institute for Studies in Education). Can you explain how game design education fits into&nbsp;your research? &nbsp;&nbsp;</strong></p> <p>I do game design education as my job, but for my research, I'm looking at educational game design.&nbsp;</p> <p>Both of these topics live in the intersection between game design and education. My research in the past has been on how to teach these classes more effectively. My research in the future is looking at how to use games in an interactive and engaging way, to teach topics in science, math and technology.&nbsp;</p> <p>I'm about halfway through my PhD work right now&nbsp;so if anyone wants to get involved in making educational games, let me know!</p> </div> <div class="field field--name-field-news-home-page-banner field--type-boolean field--label-above"> <div class="field__label">News home page banner</div> <div class="field__item">Off</div> </div> Mon, 03 Apr 2017 18:57:59 +0000 ullahnor 106497 at Level Up: what video games will ³Ō¹Ļ±¬ĮĻ and OCAD U students unveil this year? /news/level-what-video-games-will-u-t-and-ocad-u-students-unveil-year <span class="field field--name-title field--type-string field--label-hidden">Level Up: what video games will ³Ō¹Ļ±¬ĮĻ and OCAD U students unveil this year?</span> <div class="field field--name-field-featured-picture field--type-image field--label-hidden field__item"> <img loading="eager" srcset="/sites/default/files/styles/news_banner_370/public/Level%20Up%20Showcase%20lead%20image%20%28white%29.jpg?h=afdc3185&amp;itok=v-UqNjeE 370w, /sites/default/files/styles/news_banner_740/public/Level%20Up%20Showcase%20lead%20image%20%28white%29.jpg?h=afdc3185&amp;itok=FyMk_BBH 740w, /sites/default/files/styles/news_banner_1110/public/Level%20Up%20Showcase%20lead%20image%20%28white%29.jpg?h=afdc3185&amp;itok=FyZYB3dd 1110w" sizes="(min-width:1200px) 1110px, (max-width: 1199px) 80vw, (max-width: 767px) 90vw, (max-width: 575px) 95vw" width="740" height="494" src="/sites/default/files/styles/news_banner_370/public/Level%20Up%20Showcase%20lead%20image%20%28white%29.jpg?h=afdc3185&amp;itok=v-UqNjeE" alt> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>geoff.vendeville</span></span> <span class="field field--name-created field--type-created field--label-hidden"><time datetime="2017-03-31T16:34:44-04:00" title="Friday, March 31, 2017 - 16:34" class="datetime">Fri, 03/31/2017 - 16:34</time> </span> <div class="clearfix text-formatted field field--name-field-cutline-long field--type-text-long field--label-above"> <div class="field__label">Cutline</div> <div class="field__item">Four of the standout games designed by ³Ō¹Ļ±¬ĮĻ and OCADU students for the Level Up Showcase, a conference of video game designers: top row, Auroras (left), Pickup Artist (right); bottom row, Neon Ascension (left), Sizis (right)</div> </div> <div class="field field--name-field-author-reporters field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/authors-reporters/geoffrey-vendeville" hreflang="en">Geoffrey Vendeville</a></div> </div> <div class="field field--name-field-author-legacy field--type-string field--label-above"> <div class="field__label">Author legacy</div> <div class="field__item">Geoffrey Vendeville</div> </div> <div class="field field--name-field-topic field--type-entity-reference field--label-above"> <div class="field__label">Topic</div> <div class="field__item"><a href="/news/topics/city-culture" hreflang="en">City &amp; Culture</a></div> </div> <div class="field field--name-field-story-tags field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/tags/computer-science" hreflang="en">Computer Science</a></div> <div class="field__item"><a href="/news/tags/level" hreflang="en">Level Up</a></div> <div class="field__item"><a href="/news/tags/video-games" hreflang="en">Video Games</a></div> <div class="field__item"><a href="/news/tags/gaming" hreflang="en">Gaming</a></div> <div class="field__item"><a href="/news/tags/students" hreflang="en">Students</a></div> </div> <div class="field field--name-field-subheadline field--type-string-long field--label-above"> <div class="field__label">Subheadline</div> <div class="field__item">Students pair up to design video games for the 7th annual showcase on April 5</div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>Designing the next <em>Angry Birds </em>isn't all fun and games.&nbsp;</p> <p>ā€œThere are a million reasons why a game can fail, compared to the few reasons that make it succeed,ā€&nbsp;says <strong>Steve Engels</strong>, an associate professor, teaching stream in the University of Toronto's department of computer science. ā€œTypically, success can only come after encountering and regrouping from failure.ā€</p> <p>His students teamed up with OCAD University students to develop games for the <a href="https://levelupshowcase.com/">Level Up Showcase</a>, a conference for budding programmers from 15&nbsp;universities and colleges. Now in its seventh year, the showcase attracts over 2,000 guests, including many in the industry&nbsp;who will be rating&nbsp;and critiquing&nbsp;the 75 games on display.</p> <p>Remember <u><a href="http://www.pitfallplanet.com/">Pitfall Planet?</a></u> That game was <u><a href="/news/interested-video-game-design-place-be">first unveiled at Level Up in 2015</a></u>.&nbsp;Since ³Ō¹Ļ±¬ĮĻ began offering the half-semester course in video game design 10 years ago, enrolment has tripled.&nbsp;</p> <h3><a href="https://www.thestar.com/business/2016/04/04/5-of-the-best-video-games-from-level-up-showcase.html">Read about last year's showcase in <em>The Toronto Star</em></a></h3> <p>Since 2011, the class has been co-taught with <strong>Emma Westecott</strong>, an assistant professor in OCAD U's Faculty of Design.</p> <p>ā€œThe benefit for the students is that they're&nbsp;put together with people with different literacies and skills, and they get to make something together,ā€&nbsp;she said. ā€œIt's as close as you can get to the real experienceā€&nbsp;of designing a game.</p> <p><img alt="The students behind the video game Auroras" class="media-image attr__typeof__foaf:Image img__fid__4036 img__view_mode__media_original attr__format__media_original" src="/sites/default/files/Auroras%20group%20picture%20%28for%20web%20embed%29.jpg" style="width: 750px; height: 500px; margin-left: 10px; margin-right: 10px;" typeof="foaf:Image"><br> <em>The brains behind the video game&nbsp;</em>Auroras<em>. From left to right,&nbsp;Daniil Kouznetsov, Leora Rogovein, Christine Murad, Jasmin Lantos&nbsp;and<strong> </strong>Linden Li<strong> </strong>(photo by Geoffrey Vendeville)</em></p> <p>If any of the students' projects is half as entertaining or addictive as&nbsp;<em>Angry Birds</em>, it will probably get an ā€œA.ā€ Its creators may also get jobs&nbsp;out of it. Ubisoft and Google have&nbsp;hired past stars of Level Up, Engels said.&nbsp;</p> <p>The ³Ō¹Ļ±¬ĮĻ-OCAD U games this year run the gamut from a <em>Doctor&nbsp;Who</em>-inspired ā€œpuzzlerā€&nbsp;to a stealth game in which the goal is to steal stuff from a house party without getting caught. Here are the highlights:</p> <h2><strong>Auroras</strong></h2> <p><iframe allowfullscreen class="giphy-embed" frameborder="0" height="264" src="//giphy.com/embed/6tmsprKkndxgk" width="480"></iframe></p> <p>Team members: From ³Ō¹Ļ±¬ĮĻ,<strong> Emily Han, Daniil Kouznetsov, Jasmin Lantos, Christine Murad </strong>and<strong>&nbsp;Leora Rogovein</strong>, and&nbsp;from OCAD U, Linden Li and&nbsp;Jacqueline Lee</p> <p>Number of players: Two</p> <p>Type of game: First-person co-op puzzler</p> <p>Inspired by Slavic mythology and an episode of <em>Doctor&nbsp;Who</em> with a cult following, <em>Auroras </em>is set in a castle in which a ā€œDoomsday beastā€&nbsp;has been set loose. The players take the roles of twin sisters, the evening and morning stars.</p> <p>ā€œWe wanted to start with a message or underlying theme,ā€&nbsp;said Lantos.&nbsp;ā€œWe decided to go with identity because it resonated with a lot of us.ā€&nbsp;</p> <p>The sisters have&nbsp;to solve puzzles while avoiding deadly statues that only move and attack when the players are looking away or closing their eyes.</p> <h2><strong>Neon Ascension</strong></h2> <p><iframe allowfullscreen class="giphy-embed" frameborder="0" height="270" src="//giphy.com/embed/BPG2LsTYrOIF2" width="480"></iframe></p> <p>Team members: From ³Ō¹Ļ±¬ĮĻ,<strong>&nbsp;</strong><strong>Grace Zhu, Philip Bilodeau, Jeffrey Deng, Catherine Wang </strong>and<strong>&nbsp;Daniel Son</strong>,<strong> </strong>and from OCAD U,<strong>&nbsp;</strong>Sam Rasmussen and&nbsp;Matt Crans&nbsp;</p> <p>Number of players: Two</p> <p>Type of game:&nbsp;Arcade</p> <p>ā€œNeon Ascension is a competitive endless climber game, where two players compete for survival on a wall of infinite height,ā€&nbsp;said Zhu, who is in her last year of a computer science major.</p> <p>ā€œThe game is fast-paced, action-packed&nbsp;and features retro-futuristic design in dazzling neon colors. Players stay alive by rearranging adjacent blocks on the wall, giving them plenty of opportunity to save themselves or sabotage their opponents.ā€</p> <h2><strong>Pickup Artist</strong></h2> <p><iframe allowfullscreen class="giphy-embed" frameborder="0" height="270" src="//giphy.com/embed/mFex5dt9Xv72g" width="480"></iframe></p> <p>Team members: From ³Ō¹Ļ±¬ĮĻ,&nbsp;<strong>Bo Yuan Zheng, Isabelle Chan, Chang Cheng Zhang, Wayne Zhang </strong>and<strong>&nbsp;Juan Camilo Osario</strong>, and from OCAD U, Bailey Stanutz and&nbsp;Angelo Flores</p> <p>Number of players: Up to 11, but currently best played with two&nbsp;to four</p> <p>Type of game: Casual/indie/stealth</p> <p>You're the worst guests at a house party, trying to make off with as much of the hosts' furniture without attracting attention. The laws of physics don't seem to apply here ā€“&nbsp;fridges and couches bounce around, adding an element of silliness.</p> <p>ā€œQuickly steal small objects yourself, work together to steal bigger objects, and win by being the person who steals the most,ā€&nbsp;said Zhang.</p> <p>Don't try this at anyoneā€™s home. &nbsp;</p> <h2><strong>Sizis</strong></h2> <p><iframe allowfullscreen class="giphy-embed" frameborder="0" height="300" src="//giphy.com/embed/AUXnLSJ3bRiZa" width="480"></iframe></p> <p>Team members: From ³Ō¹Ļ±¬ĮĻ,&nbsp;<strong>Ben Hu, Anthony Chernyak, Kelley Tai, John Lacuna, Olusola Nylander</strong> and<strong>&nbsp;Daniel Murphy</strong>, and from OCAD U,<b> </b>Colin Brannon and&nbsp;Melissa Gaa</p> <p>Number of players: One</p> <p>Type of game: Exploration and puzzle</p> <p>The player is set loose in a cartoonish fantasy world with floating islands where they can choose a path to go on different adventures. The goal is to collect special rocks along the way, but to do that one must grow or shrink objects using magical powers.</p> <p>ā€œDuring testing, we saw that people would get stuck and would have to wrap their heads around how to solve the puzzle,ā€&nbsp;said Hu, a fourth-year computer science student. ā€œOnce they did, they felt great.ā€</p> <p>At the end of the game, the player gets to flex their powers in a ā€œsandbox areaā€&nbsp;where there are no limits to their ability to enlarge or shrink things. (A demo of Sizis for OSX&nbsp;and Windows can be downloaded <a href="http://www.sizis.site/">here</a>)&nbsp;</p> </div> <div class="field field--name-field-news-home-page-banner field--type-boolean field--label-above"> <div class="field__label">News home page banner</div> <div class="field__item">Off</div> </div> Fri, 31 Mar 2017 20:34:44 +0000 geoff.vendeville 106238 at Pikachu sightings, rumours of Jigglypuff: PokĆ©mon GO at the University of Toronto /news/pikachu-sightings-and-rumours-jigglypuff-pokemon-go-university-toronto <span class="field field--name-title field--type-string field--label-hidden">Pikachu sightings, rumours of Jigglypuff: PokĆ©mon GO at the University of Toronto</span> <div class="field field--name-field-featured-picture field--type-image field--label-hidden field__item"> <img loading="eager" srcset="/sites/default/files/styles/news_banner_370/public/2016-07-20-pokemon-go-uoft.jpg?h=afdc3185&amp;itok=askyKdRi 370w, /sites/default/files/styles/news_banner_740/public/2016-07-20-pokemon-go-uoft.jpg?h=afdc3185&amp;itok=ev_loJDV 740w, /sites/default/files/styles/news_banner_1110/public/2016-07-20-pokemon-go-uoft.jpg?h=afdc3185&amp;itok=zpm7TtZT 1110w" sizes="(min-width:1200px) 1110px, (max-width: 1199px) 80vw, (max-width: 767px) 90vw, (max-width: 575px) 95vw" width="740" height="494" src="/sites/default/files/styles/news_banner_370/public/2016-07-20-pokemon-go-uoft.jpg?h=afdc3185&amp;itok=askyKdRi" alt="photo of girl playing Pokemon Go"> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>lanthierj</span></span> <span class="field field--name-created field--type-created field--label-hidden"><time datetime="2016-07-20T13:19:16-04:00" title="Wednesday, July 20, 2016 - 13:19" class="datetime">Wed, 07/20/2016 - 13:19</time> </span> <div class="clearfix text-formatted field field--name-field-cutline-long field--type-text-long field--label-above"> <div class="field__label">Cutline</div> <div class="field__item">(photos and Storify by Romi Levine)</div> </div> <div class="field field--name-field-author-reporters field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/authors-reporters/romi-levine" hreflang="en">Romi Levine</a></div> </div> <div class="field field--name-field-author-legacy field--type-string field--label-above"> <div class="field__label">Author legacy</div> <div class="field__item">Romi Levine</div> </div> <div class="field field--name-field-topic field--type-entity-reference field--label-above"> <div class="field__label">Topic</div> <div class="field__item"><a href="/news/topics/city-culture" hreflang="en">City &amp; Culture</a></div> </div> <div class="field field--name-field-story-tags field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/tags/pokemon-go" hreflang="en">Pokemon Go</a></div> <div class="field__item"><a href="/news/tags/pokemon" hreflang="en">Pokemon</a></div> <div class="field__item"><a href="/news/tags/gaming" hreflang="en">Gaming</a></div> <div class="field__item"><a href="/news/tags/campus-life" hreflang="en">Campus Life</a></div> <div class="field__item"><a href="/news/tags/students" hreflang="en">Students</a></div> <div class="field__item"><a href="/news/tags/current-students" hreflang="en">Current Students</a></div> <div class="field__item"><a href="/news/tags/future-students" hreflang="en">Future Students</a></div> <div class="field__item"><a href="/news/tags/utm" hreflang="en">UTM</a></div> <div class="field__item"><a href="/news/tags/utsc" hreflang="en">UTSC</a></div> <div class="field__item"><a href="/news/tags/faculty-arts-science" hreflang="en">Faculty of Arts &amp; Science</a></div> <div class="field__item"><a href="/news/tags/geography-and-planning" hreflang="en">Geography and Planning</a></div> </div> <div class="field field--name-field-subheadline field--type-string-long field--label-above"> <div class="field__label">Subheadline</div> <div class="field__item">Red, Blue or Yellow team? Come for class, stay to hunt pocket monsters</div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>Itā€™s hard to avoid getting caught up in PokĆ©mon GO mania ā€“ whether you jumped on the bandwagon after (or even&nbsp;before) the appā€™s official Canadian launch on Sunday, or passed by countless groups of people glued to their phones, flicking at strange cartoon monsters on their screen.&nbsp;</p> <p>ā€œItā€™s kind of like Fitbit for geeks,ā€ says <strong>Vicky McArthur</strong>, assistant professor at University of Toronto Mississauga Institute of Communication, Culture, Information and Technology.</p> <p>ā€œIt gets you out the door to try to find new PokĆ©mon and gets you exploring your own neighbourhood in ways you wouldnā€™t otherwise have done.ā€</p> <p>She says the longstanding PokĆ©mon brand is what gets people to download the game, but the clever augmented reality interface is what keeps people hooked.</p> <p><strong>Don Boyes</strong>, associate professor, teaching stream, in ³Ō¹Ļ±¬ĮĻ's&nbsp;department of geography and planning, is an expert on geographic information systems (GIS). Boyes tweeted:&nbsp;ā€œPokemonGo is a great example of a #GPS-based location service&nbsp;ā€“ I'll be covering this in my fall #GIS classes!ā€</p> <p>The game has been a huge success for app maker Niantic Inc., and for part-owner Nintendo ā€“ whose stock has gone through the roof since its debut. And this month, Nintendo is set to bring in even more cash with the release of&nbsp;<a href="http://www.pokemongo.com/en-us/pokemon-go-plus/">PokĆ©mon GO Plus</a>&nbsp; ā€“ a $35 device that makes it easier to catch those pesky PokĆ©mon.</p> <h2><a href="/news/pokemon-go">Read more about the game</a></h2> <p>Almost everyone on their phones at the downtown Toronto&nbsp;campus of ³Ō¹Ļ±¬ĮĻ&nbsp;seems to be playing PokĆ©mon GO ā€“ often huddled around PokĆ©Stops ā€“ locations where players can download items thatā€™ll help them on their quest ā€“ and lures, a stop that attracts PokĆ©mon, and in turn, those hunting them.&nbsp;</p> <p>ā€œItā€™s a lot of fun. My whole family is playing with the exception of my mom. Itā€™s a lot of fun to play with your friends and battle,ā€ says <strong>Justin Alzamora</strong>, who starts his first year at ³Ō¹Ļ±¬ĮĻ in the fall.&nbsp;</p> <p>ā€œThe augmented reality is good ā€“ you feel like youā€™re in the game. And itā€™s fun because everyone has a phone and everyone can play it.ā€</p> <p>Alzamora (pictured below) came to campus for his Victoria College orientation, but stayed to hunt PokĆ©mon ā€“ at least until his phone runs out of battery.&nbsp;</p> <p><img alt="photo of Justin playing Pokemon Go" class="media-image attr__typeof__foaf:Image img__fid__1509 img__view_mode__media_original attr__format__media_original" src="/sites/default/files/2016-07-20-pokemon-Justin-embed.jpg" style="width: 750px; height: 498px; margin: 10px;" typeof="foaf:Image"></p> <p>Contrary to the appā€™s naysayers who say itā€™s antisocial, many students around campus praise PokĆ©mon GO for being a great way to meet people.</p> <p>ā€œIā€™ve definitely met people that I wouldnā€™t have otherwise met or come across ā€“ going to parks, going to the next PokĆ©Stop ā€“ thereā€™s always somebody there on their phone,ā€ says <strong>Faith Wyatt</strong>, a student at the Faculty of Applied Science &amp; Engineeringā€™s DEEP summer academy.&nbsp;</p> <p>She says thereā€™s even a rumour mill ā€“ people whispering about rare PokĆ©mon sightings.&nbsp;</p> <p>ā€œIā€™ve heard rumours of a Jigglypuff in our last class and apparently there was a Pikachu,ā€ she says.&nbsp;</p> <p>³Ō¹Ļ±¬ĮĻ students have even banded together to create a PokĆ©mon GO club ā€“ and itā€™s officially recognized by ULife, says the clubā€™s founding member, <strong>Peter Zhou</strong>.</p> <p>At University of Toronto Scarborough, students were&nbsp;gathering IRL (in real life) on Wednesday for a meet up to lure and catch PokĆ©mon.&nbsp;And lots of ³Ō¹Ļ±¬ĮĻ Scarborough&nbsp;students have taken to Twitter to tweet about their hunts for the elusive digital creatures.&nbsp;</p> <p>ā€œThe real reason why I chose utsc was bc I predicted that there would be lots of pokestops there,ā€ tweeted a UTSC student who goes by @chibiisenpai on Twitter.</p> <p>PokĆ©mon are also popping up at University of Toronto, Mississauga where Doug Lu, career development officer, marketing and communications and media at the UTM career centre, has been enthusiastically trying to catch ā€˜em all.&nbsp;</p> <p>ā€œWe are going out and weā€™re meeting a lot of fun people and weā€™re all experiencing the game,ā€ he says. ā€œ[the campus] is lit up with PokĆ©Stops. I actually came on the weekend ā€“ itā€™s embarrassing.ā€<br> Lu says the app could be a handy tool to get students to come to campus events.</p> <p>ā€œIf this game is still going on in September, we were joking that weā€™re going to put up a lure module outside of one of our career fairs,ā€ he says.&nbsp;</p> <p>And he doesnā€™t see players losing interest any time soon.&nbsp;</p> <p>ā€œI donā€™t know if this game is going to run dry any time soon. Itā€™s red hot,ā€ says Lu.</p> <p>&nbsp;</p> <div class="storify"><iframe allowtransparency="true" frameborder="no" height="100%" src="//storify.com/UofT/pokemon-go-takes-over-u-of-t/embed?border=false" style="width:100%; height:480px;" width="100%"></iframe><script src="//storify.com/UofT/pokemon-go-takes-over-u-of-t.js?border=false"></script><noscript>[<a href="https://storify.com/UofT/pokemon-go-takes-over-u-of-t" target="_blank">View the story "PokĆ©mon Go takes over ³Ō¹Ļ±¬ĮĻ" on Storify</a>]</noscript></div> </div> <div class="field field--name-field-news-home-page-banner field--type-boolean field--label-above"> <div class="field__label">News home page banner</div> <div class="field__item">Off</div> </div> Wed, 20 Jul 2016 17:19:16 +0000 lanthierj 14704 at Level Up: ³Ō¹Ļ±¬ĮĻ and OCAD have created the largest student gaming showcase in Ontario /news/level-u-t-and-ocad-have-created-largest-student-gaming-showcase-ontario <span class="field field--name-title field--type-string field--label-hidden">Level Up: ³Ō¹Ļ±¬ĮĻ and OCAD have created the largest student gaming showcase in Ontario</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>lanthierj</span></span> <span class="field field--name-created field--type-created field--label-hidden"><time datetime="2016-04-08T13:36:40-04:00" title="Friday, April 8, 2016 - 13:36" class="datetime">Fri, 04/08/2016 - 13:36</time> </span> <div class="clearfix text-formatted field field--name-field-cutline-long field--type-text-long field--label-above"> <div class="field__label">Cutline</div> <div class="field__item">(all photos by Nina Haikara)</div> </div> <div class="field field--name-field-author-reporters field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/authors-reporters/nina-haikara" hreflang="en">Nina Haikara</a></div> </div> <div class="field field--name-field-author-legacy field--type-string field--label-above"> <div class="field__label">Author legacy</div> <div class="field__item">Nina Haikara</div> </div> <div class="field field--name-field-topic field--type-entity-reference field--label-above"> <div class="field__label">Topic</div> <div class="field__item"><a href="/news/topics/city-culture" hreflang="en">City &amp; Culture</a></div> </div> <div class="field field--name-field-story-tags field--type-entity-reference field--label-hidden field__items"> <div class="field__item"><a href="/news/tags/collaboration" hreflang="en">Collaboration</a></div> <div class="field__item"><a href="/news/tags/computer-science" hreflang="en">Computer Science</a></div> <div class="field__item"><a href="/news/tags/future-students" hreflang="en">Future Students</a></div> <div class="field__item"><a href="/news/tags/gaming" hreflang="en">Gaming</a></div> <div class="field__item"><a href="/news/tags/current-students" hreflang="en">Current Students</a></div> </div> <div class="field field--name-field-subheadline field--type-string-long field--label-above"> <div class="field__label">Subheadline</div> <div class="field__item">These Toronto students could be the next big video game designers</div> </div> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>Television screens, game consoles, motion sensors and virtual reality (VR) goggles took over the Design Exchange in downtown Toronto for the 6th Annual Level Up showcase.&nbsp;</p> <p>What began as a small academic collaboration between the University of Torontoā€™s department of computer science and OCAD University, has grown into the largest showcase for student game design in Ontario.&nbsp;</p> <p>Three of this yearā€™s must see games ā€“ Plunder, Shadow Tag, and Chrominance ā€“ were designed by ³Ō¹Ļ±¬ĮĻ and OCAD U teams.</p> <p>Read the <em>Toronto Star</em>&nbsp;</p> <p>Fourteen participating colleges and universities demonstrated more than 50 projects, showing industry leaders and gaming fans of all ages what students can create in within an academic term.&nbsp;</p> <p>For ³Ō¹Ļ±¬ĮĻ and OCAD U students, by the time their teams were formed and concepts approved, they had only seven weeks to complete to deliver in time for Level Up.&nbsp;</p> <p>Members of Pitfall Planet, last yearā€™s Level Up winner ā€“ Emma Burkeitt (OCAD), <strong>Adam Robinson-Yu</strong> (computer science) and David Czarnowski (OCAD) ā€“ returned to the showcase after being shortlisted in the best student game category at the Independent Games Festival in San Francisco. Their game is being released by Steam later this year.&nbsp;</p> <p>Read more about Pitfall Planet</p> <p>Their games features two robot astronauts that have crash-landed on a mysterious planet and must scavenge enough ore to fuel their trip home.&nbsp;</p> <h2><a href="http://www.cbc.ca/news/arts/toronto-level-up-showcase-student-video-games-1.3523474">See the CBC News coverage</a></h2> <p>This year, Plunder, where players must navigate pirate ships through sea-monster-filled waters, by ³Ō¹Ļ±¬ĮĻ and OCAD, took home the Peopleā€™s Choice Award.</p> <p>See a photo gallery from the event</p> <p>&nbsp;</p> </div> <div class="field field--name-field-news-home-page-banner field--type-boolean field--label-above"> <div class="field__label">News home page banner</div> <div class="field__item">Off</div> </div> Fri, 08 Apr 2016 17:36:40 +0000 lanthierj 12650 at